Update to game engine, fixing html build?


When this was originally released, the Itch had just made a change to their HTML player that made games in the DragonRuby engine play unreliably. Updated to a DragonRuby release from yesterday, with a changelog note about fixing HTML on Itch! Hopefully you're able to enjoy it now!

I've watched a lot of people try this game and have no idea how to proceed -- It feels stressful because there isn't any difficulty scaling involved -- it's hard from start to end. But I promise, you can find a groove and eventually the zen. It's quite fun to play through! It takes to about signal 320 or so.

Here's my tips:

- Letters don't have to be right next to each other: Given the signal chain: OWOW, you could type either O or W to destroy the preceding letters.
- The danger bar clears after each letter pressed, and doesn't change speed. This means: Take your time! Don't press the match as soon as you find it. Have that finger ready, but wait to see if a better match arrives to clear more signal. If you are constantly pressing letters as soon as they show, you'll stress out! 

Files

advent-of-code-2022-day-6-windows-amd64.zip 25 MB
Version 0.2 Jan 16, 2023
advent-of-code-2022-day-6-macos.zip 27 MB
Version 0.2 Jan 16, 2023
advent-of-code-2022-day-6-linux-amd64.zip 25 MB
Version 0.2 Jan 16, 2023
advent-of-code-2022-day-6-html5.zip Play in browser
Version 0.2 Jan 16, 2023

Get Advent of Code 2022 Day 6: We Get Signal

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